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	<title>Comments on: Hunting Party Podcast 160: Class Representation</title>
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	<link>http://www.huntingpartypodcast.com/2013/02/hunting-party-podcast-160-class-representation/</link>
	<description>The WoW Hunter Podcast: All Hunters, All the Time.</description>
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		<title>By: Weekly Podcast Roundup: Feb. 18-24, 2013 &#124; WorldOfWarcraftMeet.com</title>
		<link>http://www.huntingpartypodcast.com/2013/02/hunting-party-podcast-160-class-representation/comment-page-1/#comment-5809</link>
		<dc:creator>Weekly Podcast Roundup: Feb. 18-24, 2013 &#124; WorldOfWarcraftMeet.com</dc:creator>
		<pubDate>Tue, 26 Feb 2013 07:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.huntingpartypodcast.com/?p=588#comment-5809</guid>
		<description><![CDATA[[...] Hunting Party Podcast Class Representation [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Hunting Party Podcast Class Representation [...]</p>
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		<title>By: Cris</title>
		<link>http://www.huntingpartypodcast.com/2013/02/hunting-party-podcast-160-class-representation/comment-page-1/#comment-5804</link>
		<dc:creator>Cris</dc:creator>
		<pubDate>Mon, 25 Feb 2013 22:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.huntingpartypodcast.com/?p=588#comment-5804</guid>
		<description><![CDATA[Talk about sour grapes lol! 

I think the current implementation of having a zillion buttons be only slightly better IF you can play the piano while you raid works out great. When the talent tree presents a choice between a button to press and a passive I always pick the passive if its at all applicable. 

I used to play an enhance shammy back in WotLK and have sworn to never again need to be a concert pianist just to play a class. This is the way of the future folks, Making gameplay simple so the player can pay attention to the boss/encounter instead of barely noticing anything beyond their UI/HUDs/Addons is the way of modern game design. I&#039;m just happy to see WoW has finally started to streamline a lot of former buttons into talents and hope it continues.

Don;t forget,you are more or less in the hunter Ivory Towers as you complain. I used to be like that but after taking a WoW break and coming back I find this new direction to be JUST what WoW is needing!

PS: Thrill of the Hunt beats Dire Beast for fun any day.]]></description>
		<content:encoded><![CDATA[<p>Talk about sour grapes lol! </p>
<p>I think the current implementation of having a zillion buttons be only slightly better IF you can play the piano while you raid works out great. When the talent tree presents a choice between a button to press and a passive I always pick the passive if its at all applicable. </p>
<p>I used to play an enhance shammy back in WotLK and have sworn to never again need to be a concert pianist just to play a class. This is the way of the future folks, Making gameplay simple so the player can pay attention to the boss/encounter instead of barely noticing anything beyond their UI/HUDs/Addons is the way of modern game design. I&#8217;m just happy to see WoW has finally started to streamline a lot of former buttons into talents and hope it continues.</p>
<p>Don;t forget,you are more or less in the hunter Ivory Towers as you complain. I used to be like that but after taking a WoW break and coming back I find this new direction to be JUST what WoW is needing!</p>
<p>PS: Thrill of the Hunt beats Dire Beast for fun any day.</p>
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